When ships are lost, they go to the Praw. All references to "Warp" in power descriptions should be read as "Praw" except Warpish, who counts the ships in both the Warp and the Praw.This delays getting ships back into the game (making them a much more valuable resource), but the potential delay is not necessarily as long as it is when using the normal Praw rules (see The Warp for more Warp variants).
From the Praw, ships must first move to the Warp before returning to colonies. Ships never move from the Warp to the Praw; i.e., there is no "flushing" effect.
At the beginning of your encounters, you may either move a ship from the Warp to a colony (or the gate), or move a ship from the Praw to the Warp.
When a Mobius Tubes is played, all the ships in the Warp return to colonies and all the ships in the Praw go to the Warp. Warp Break works the same way except only one color of ships is affected.
Thursday, July 8, 2010
A nice alternative to the Praw (or the kinder, gentler version) from Patrick Riley: