Monday, May 3, 2010

Constellations

This is an expansion that directs the objectives for each player at the start of the game.

History:

When certain stars and planets are lined up, they form shapes in the sky. In the game, players try to capture specific planets in different systems.

Additional Equipment:

A set of Constellation cards, kept separate from the regular deck.

Additional Set-up:

Each player draws a Constellation card at the start of the game. Cards may be played face-up, or secretly.

Play:

Each player has a Constellation card that outlines which planets in various planetary systems they must occupy in order to win the game. In six player game, for example, the card will show which foreign colonies you must occupy, and which home colony you must retain. In games with only four or five players, the card will show the home colony and a number of foreign colonies needed (and the remaining number of foreign colonies can be on any foreign planets.

This has a subtle (and sometimes not-so-subtle) effect on game play. Obviously, when one player is attacking a colony they need, other players may not be so anxious to ally on the offensive side if it is not a colony they also need. Uninvolved players will ally with the Defensive Main Player more often than in regular games (if there is such thing as a "regular" game).

Players will also have to defend certain home colonies more fervently, or actually make attacks against their home system in order to regain a colony (something that rarely occurs in games with our group).

The cards themselves will have many duplicate bases (depending on the number of players), so that joint attacks are still potentially beneficial for more than one party. The set of cards can continue to grow, depending on whether or not players wish to include moons in their win objectives, as well as other expansions.

In order to account for many different scenarios, I have constructed different Constellation "decks" for different numbers of players in a game. The actual formations of the Constellation are, of course irrelevant, but feel free to connect the planets and decide what shape they make.

Custom Constellations cards on Artscow.

5 comments:

  1. Love it. Ordered it.

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  2. My group rarely lines up their planets neatly, and we tend to rearrange them as needed during play. This is somewhat because our table isn't huge, and somewhat because the individual planet discs lend themselves to fiddling. I take it your group isn't like that?

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  3. It just seems logical to use to put them in a line (light curve to it)- pretty much how they were lined up on the hexes. It doesn't have to be a perfectly straight line- as long as it's clear which planet is the 2nd one in, etc. Obviously, if one plans to use the Constellation cards, you have to plan on making the planet arrangements clear enough to everyone.

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